This thread will be where I and all of you can post your creative contributions to the setting, information and references to those. You can also if you are creating a setting, to connect here, create that as a separate topic and then make a post here that links to it and I will add a link to the index as well, but feel free to post characters, be they player characters, non player characters; or things, items, toys, or places; in this thread.
There is also an out of character / commentary thread for this hub, where we can discuss things and comment on what we think, to keep this thread more focused on actual content for the role play setting. Individual role play threads may either allow out of character talk from players and maybe even commentary from readers/watchers who are not playing, or direct that to a separate thread to keep the main role play itself clean, depending on what the creator and players of those threads think is best. There is a reason for that, and that is due to how I have in the past seen places that have commentary and out of character stuff in the main role play thread cause that to derail and end because people not part of the role play disrupt it, I don't think we will have that problem here though.
You can play just about any kind of character in this collection of connected settings; or even several characters at the same time, if you feel capable of that, that is kind of what dungeon/game masters/mistresses / storytellers and writers do after all; be they magical, fantasy, scifi, psionic, divine, or mundane; non human or human, it is all up to you.
Some topics/threads that belong to this hub will be mass public role plays like The Academy Club (that you should give some love, especially if you prefer non fantasy and non science fiction). This hub will have different rules and ways of organizing things. Other threads that belong to this hub will be for smaller groups, or just pairs of people role playing, or even people playing with themselves

The rules for this particular hub as a whole:
0. The forum rules as a whole and those for stories in particular apply to role plays too.
1. Respect your fellow players, and forum users, everyone is allowed to set their own rules and limits for themselves and their characters and other creations, you are not forced to play with anyone you don't want to play with, be it me or anyone else.
2. Each role play thread can have its own associated rules, if you do not like the rules for one of the threads you don't join it, unless you can handle respecting those rules in that thread even if you don't like it. Some threads for instance will be Nonconsensual while others will be Consensual, and there will likely be limits to what is accepted in all threads. Also rules set for non player characters apply in the threads they are brought into.
3. Based on the rules of the thread players may play either one or many characters, maybe you want to play a pair of twins, who are in a situation, or even a small adventuring party of your own, if the creator of the thread, and/or your other players is fine with that then that is good. However if you are new to role playing it might be easier to just play one character.
4. Depending on how many players are active in a role play thread you probably should wait between posts to allow other players to react/respond to your post, you do not have to wait for a specific number of players to respond though, if you and another player are having a conversation in a thread, and the other players are not particularly involved, feel free to have a conversation going, but also feel free to create a new thread for just the two of you to go off to and enjoy the one on one role play. Also if you want to play with yourself feel free to make a new thread for that too

5. When you create a player character please note down if there are any limits associated with your character, so that other role players and game masters can reference that, you can even add specific permissions of what you won't mind happening to your character without asking, also please put desires you as the player has for said character, and you can put separate desires for the character, they do not have to be identical, please note though that the rules of the forum and of each specific role play thread will matter too, and your character will not override those rules.
5.1 This also applies to when you create non player characters, please explain the limits for that character, and maybe suggested uses too, and also please say if the non player character is allowed to be in more than one role play thread at the same time.
5.2 This also applies to various things and places you create, if you are creating a nice peaceful place that is only ever to be used for sweet adorable consensual play, then say so and nothing else will be played there. Also if you want to create a cavern where every character who goes there gets brutally raped, and it must absolutely not be part of consensual play, and also no heroes are not allowed to clear it out, then say so, and it will not have its nature abused either.
6. If the role play thread does not allow commentary by non players, please put that commentary in the associated commentary thread or in a rating on the post you are commenting on in the thread if you only want the poster to read it, or if there is no commentary thread for the role play you may comment in the main hub commentary thread instead.
6.1 If the role play thread does not allow out of character posts by players, you as a player are still allowed to create a collapsible/spoiler box to go with your normal post, to contain some out of character commentary, but if you want to make a full post of out of character commentary and not link it to an in character post you should use the out of character thread for the role play, or if it has none use the main hub thread for that, you can also out of character comment inside a rating to a specific post if you only want the poster of that post to see the comment.
How to post a collapsible with your out of character comment:
Code: Select all
[cb=Name of your out of character comment, if you are lazy just put ooc]The actual out of character comment goes here, and can be as long as you like really, as it is hidden from view until someone wants to read it.[/cb]
Name of your out of character comment, if you are lazy just put ooc
The actual out of character comment goes here, and can be as long as you like really, as it is hidden from view until someone wants to read it.like this for icb
Where we can put more stuff to explain stuff...
like this for iicb
where we can also put text to explain stuff
Clarifying out of character things that has meaning to the role play but is meant to help other players understand things, not things their characters necessarily know can go into a post using those options, this also includes quoted rolls if the thread in question uses rolls (you can roll those in chat using "!roll NdM" without quotes for N number of dice with M sides each, ideally you would include the time stamp and what public room you used for the roll in case people think you are cheating and want to verify the roll).
7. You do not have to have me start a thread with a role play set in these settings, you can create one yourself or with a few others and have fun, I encourage that in fact as I want to see as much role play as possible going on here at Ravishment Academy.
7.1 If you want me to be your game/dungeon mistress/master / storyteller, let me know in the commentary/out of character thread for this hub or in a personal message, let me know what it is you desire to play in these settings and we can probably set something up, I can't promise 100% that I will play with everyone, but I do enjoy role plays so I likely will try.
7.1.1 I have some peculiarities in how I prefer to role play, like present tense, and if it is just you and me I likely would prefer to play first person second person, or first person third person, but I may possibly be convinced to go for third person, I do role play like that with others elsewhere though it feels a bit more distant from my characters when I do, but I know it is also normal for a lot of people to play that way.
7.1.2 If any of the mentioned places lacks a thread already, and you want me to set that up, let me know, I don't think I will create one for each place right at the start, since that will be a lot of threads, and maybe none of those will be to anyone's liking. You are also allowed to create a thread on your own for your character's or group's adventure in the specified place. There may also be more than one thread for the same location, and those may be different time lines or different times.
8. I will for threads I create add a parenthesis after the title with what the thread allows and contains: IC in character, OOC out of character, Commentary commentary by non players, it may also have NonCon or Con to explain if those are there, Open means anyone can have their character join, if there is no Open it is for a specific group of players, and I will likely put information about that in the first post.
8.1 Sometimes a thread may become very long and maybe we want to create a fresh new one, in that case I might add a Closed and the last post will have a link to the new thread if there is one and likely the new thread will have a link back to the first thread, or at least I will try to do that.
9. Characters may move from one thread to another, say from the thread about a tavern to the thread for the cavern in the dark forest, when you move your character if you want it to be easier to keep track of where you are going, you can drop a link to what thread you are going to, and you can be even nicer to others and in the destination thread drop a link back to where you came from, you do not have to do this, so maybe it is more a suggestion than a rule, but I think it worth mentioning. Sometimes a game master may be moving a group of characters and can then drop the link for the whole group.
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I will probably flesh places and things out more when there is interest in them, for now I want to try to avoid making something enormous (I may have failed that though).
You do not have to read the rest of this post, just whatever you think sounds interesting.
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Index:
The Tower of Doors, Fantasy/Scifi Role Play Hub, Out of Character and Commentary Thread.
Role Play Threads:
Alluring Beaded Curtain in a Spiral Staircase (TToD, Open, IC)
Player Characters:
Non Player Characters:
Places:
-The Tower of Doors
-The Haven of Harmony
-The Dark Sanctuary
-Pleasure Habitat 37
Things, Items, Toys:
-Ring of Holding
-Ring of Teleportation
-Dimensional Anchor
-Floating Plane
-Collar and Cuffs and accessories with master/mistress ring
-Lenses of Blinding
-Ear plugs of Deafening
-Portals/Gates
-Seamless Non Scarring Piercings
-Clear Crystal Illuminating sex toys
-Moon oil
-Sun/Star oil
-Genderbender Rod
-Cockite
-Cuntsnatch / Cocksnatch
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Places:
The Tower of Doors: (Consensual and Nonconsensual depending on floor/layer/location)
Is a dimension you can reach from many other realities that allows them to be traversed, it contains doors, or portals, to those many realities. There are some people and creatures who call the tower itself home, as the tower facilitates the creation of pocket dimensions, at least once you have become a patron of the tower, providing it with something it wants, until then you will just be a visitor, and what the tower will do for you will be more limited.
The tower is mostly made out of polished mineral and gem rich black stone, that is difficult to damage, but it can be mined if you have the right tools, if you do the black stone regenerates usually removing any signs of damage in an hour or two. The tower does not like being mined though so you may lose your patron status unless you make it up to the tower, and if you annoy the tower enough you may be exiled to a random dimension it connects to, and depending on how bad you have been it will be more and more unpleasant randomly picked from places you would rather not go to.
Most things about the tower of doors is centered on its landings, that are usually octagonal rooms.
One side of the octagon is usually two thirds window and one third opening to a balcony of that leads to the exterior of the tower, and there you will see the tower stretching to infinity above and below, looking out from the balcony rather than up at the tower you will see the tower again, at various angles, forming a ever more distant web of itself, the space between the tower and itself is not quite air it is a bit quicker to eat the light, but even so if you have good dark vision or low light vision and good eyes or magical ways to see further, you will always see a tower in every gap between towers, just further and further away, and the balconies light look like stars in the distance. You will notice that the towers in the distance will shift and move when nobody is looking, unless anchored in place by a bridge built between balconies, and it does not have to be much more than a rope tied to the balcony railing for the two points to remain fixed in place, in some places outside of balconies you will see floating islands attached to the towers, these are usually made out of imported matter from elsewhere and mined tower black stone. Most balconies have some planters set up with plants, as the visitors or patrons often like to bring some life to the tower that can be rather sterile in unexplored landings. There is hand holds and ledges that allow you to traverse the outside of the tower as well, and you may find openings into unique places that are not balconies on the tower, or just climb up or down to reach the other balconies, the balconies are not always directly above or below each other though, even if most of them are.
The opposite side of the octagon from the balcony leads to what most patrons call the transitive interior, to the left and immediately upon entering is spiral stairs leading down (counter clockwise left) up (clockwise right), next each of those are straight stairs leading up and down, next to that is direct portals leading up and down by one floor of the tower. Then directly after that comes what some patrons claim is a circular hallway with doors on both sides, these lead to external planes and dimensions, however most people do not agree that the halls bend at all, but think they are straight and go on for infinity. Next to each door is a tower symbol that once you learn to read it uniquely identifies where the door or portal goes. Also you can with some magic and knowledge of how to manipulate the symbol change the exact location on the dimension or plane it leads to, and even make the portal become a scrying window for you, so you can see where you are going to end up, though some places on some dimensions will not let you scry them, or change the exact entry point, so you will have to enter those places blindly. You can also move yourself different distances down the hall without walking if you learn what part of the symbol to touch to get to what part of the hallway, this is where most people wander in from. The next two openings down the transiting hall leads to another supposedly circular hall with private rooms, there is always a free room waiting, next to each door is another tower symbol that can be manipulated to go directly to a free room, or to your room, or if you know a person to outside their room, only the current owner of a room can enter it freely, but they can invite others and even tell the tower that the room is a shared room between them. Visitors can only have one room, but Patrons can have as many as they like. The rooms vary in quality depending on what the tower thinks of you, but a neutral visitor will usually find the room better than any inn room they have previously visited, and usually it will feel very much like a place they want to stay and call home. The next two openings down this transitive hall go to the circular hall of quick travel, if you enter it on the right you will find the first pair of doors transit you up (right) and down (left) two floors, the next pair four, and so forth, in powers of two, a good tower traveller will quickly be able to traverse to a specific floor as long as they remember where it is relative to the floor they enter from. There are tower symbols next to each portal though and with the manipulation you can make the door next to it allow you to travel to exactly the tower floor you want to go to, the left side has a more steep progression, first pair of doors is 2, next is two to the power of three, the next two to the power of three to the power of five, each pair adding the next prime to the power term. These doors are for adventurers that want to get to a new place far from where they are. Finally at the end of the hall is a large tower symbol, some tower patrons say they have seen other tower patrons manipulate that symbol and vanish.
The spiral stairs and straight stairs sometimes will have branches or either visible or hidden doors between floors, that lead to other places or sections inside the tower itself. Though most stairs don't have anything like that, there are also networks of hallways in some places that may have mysterious doors or hidden doors and branch unexpectedly and even lead to strange environments that are not similar to the rest of the tower.
The remaining six sides of the tower landing lead to pocket dimensions that can be very small or huge, sometimes each six can be stores selling supplies for adventurers, sometimes workshops, sometimes leading to other significant places, run by patrons of the tower, or just places the tower wants to connect to each other. Inside itself or outside dimensions and planes.
Each landing's floor usually has a large tower symbol, and many have either visible panels that can be opened to go below the floor, or hidden ones, this usually leads to rather extensive labyrinthine caverns or tunnels, many of the places inhabited by creatures or people, there are also hand holds in some places to reach the usually domed ceiling that reveal different environments outside, and most of those have doors that can be found that lead outside to whatever is the sky dome plane for that floor.
You will as a visitor of the tower quickly learn that it is not easy to map the place using regular paper, as there are many regions inside or outside the tower that either overlap or leave a gap between them that should not be there if you were in normal space. There are even places that require you to do certain things in a specific order to actually see them, not even most patrons find those very quickly. One such place was on one of the many balconies, you enter the balcony, you turn around three and one seventh times counter clockwise, take one step forward, then turn one half times around clockwise, tap your teeth together three times, if you don't have teeth you can't perform this action or see this place, then leap over the balcony railing, you will land on another balcony, but this one is larger and is connecting three towers, it has a fountain in the middle, full of silver coins, if you toss a silver coin in and think about a place or person you really want to go to, you will appear at the place or near the person, beware that you may in doing so have travelled back in time or to another dimension where the place or person is like you remember or desire them to be. Some travellers who know of these things and can even feel them call them wrap points, they can have very different ways to access them, perhaps you have to be under Everwinter's sky dome eating freshly baked saffron spiced bread and sipping mulled wine, while skipping backwards clockwise, and then end up under the toy factory's dome, with clockwise from the balcony Eversmile's bakery, Whimsy's toy shop, Naughty's dungeon, Maggie's tavern, Torin's bar, Darius's bookstore. The floor vibrating with machinery from below and ever so often a goblin or kobolt opening one of the hatches carrying a box to Whimsy's toy shop and then visiting Maggie's or Torin's establishments.
Some people arrive at the tower from sleeping and dreaming, others through one of the portals, yet others may have accidentally found and traversed a wrap point to end up in the tower. The tower does not really care how you first find your way to it, it however clearly prefers to keep most visitors for as long as possible or make them want to return, the ways to become a patron vary, but one way is to bring others to the tower, or to bring joy to other patrons, or bring material or energy from outside to inside the tower. Ways to upset the tower is to take materials or people out of the tower in a permanent fashion.
While the tower itself does not particularly have a morality as such, it wants its patrons to be happy and continue to contribute to it, so there are floors inside the tower that have specific rules that must be followed, those are established by the will of the patrons who created the things linked to from that floor, and is enforced by the tower itself, it may prevent incompatible people from entering specific floors, especially if they are patrons that would clash with other patrons, then the floor will simply appear to not exist to those patrons, while visitors may be allowed to bumble into a place they really don't want to be in. However some floors may welcome those of conflicting views as they thrive in combat. Such as a few of the demon controlled floors may be happy to let devils come there to be fought, and some devil controlled floors may allow paladins and clerics and demons to come there also to be fought or corrupted, the tower senses this desire of the patrons of that floor and allow that to happen in such cases. Also some patrons may have a desire of their own to be allowed to adventure everywhere knowing that they can't enforce their morality or rules on the patrons of a floor, and in such cases they will be let in, but if the tower detects an outsider disturbing the specific desires or rules of a floor the interlopers will be tossed out, in the case of patrons they will be sent to wherever their room or pocket plane is, while visitors may be exiled some horrible place, or randomly tossed somewhere else in the tower, far far away from where they were before and have a hard time finding their way back.
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The Haven of Harmony: (Consensual)
The Haven of Harmony is a place created by Perverted Mimic and some of his lovers, after he got liberated from Aranu's chains and collar, he transformed the hidden secret vault into a pocket dimension that has inside it a world that is wild forest and jungle, with rivers and waterfalls and pools, full of fey who came there to call it home, there are also distant oceans. Below the ground is a massive cavern network that reach all the way to where the magma oceans are, this cavern network is full of life too, mushroom forests and other exotic environments. The sky is during the day lit by a warm gentle orange dwarf star, and at night there is up to three moons in the sky, silver grey (a barren moon fine dust moon), green (a forest moon) and blue (an ocean moon). A myriad of stars in every colour (even green and violet and other colours that are not even on the normal rainbow, though you may need low light, dark or eldritch vision to see them clearly), decorating a multicoloured velvety silky multi layered nebula, and also the sparkling rings surrounding the world.
Perverted Mimic however lives in the rough middle of a gorgeous garden that has all the good things from the whole world, somewhat chaotically concentrated in harmony there, in the centre of the garden is a keep built by some wonderfully crafty dwarves, that inside it has a more orderly cultivated garden that is tended to by some wonderful farmers, gnomes, halflings, humans, a few elves, and a fey or two that don't mind order too much. In the centre of this keep sits a tower tavern, inn, library, exotic dance club, and brothel. There are bakeries and shops there, as well as art studios and workshops, the tower connects down to the cavern network and towers high enough above the surrounding landscape to be easy to spot from quite a distance away, the tower is definitely bigger on the inside, after some help from an eldritch shape changing ooze Vela and her warlock Cara helped enhance the tower with that. Perverted Mimic offers his healing to all who need it that come to visit there. At the top of his tower is an entire floor given to the tower of doors and the dome at the top as well.
The six gates from the floor lead to six particularly amazing places of the Haven of Harmony:
One leads to under the water of the ocean moon, a gorgeous nearly entirely made out of crystal glass structure to observe the ocean life near a particularly gorgeous coral reef, kept alive by glowing crystals brought down to that depth, with equipment, rings of water breathing and protection from the heavy pressures at the depth, to allow you to handle swimming there.
One leads to the jungles of the forest moon, another huge crystal glass structure, though no special equipment is offered, as most oxygen breathers will easily handle breathing the air there.
One leads to a ship that sails the oceans of the main Haven of Harmony world, visiting many islands and port cities.
One leads to a lurid alien garden deep under ground, where a friendly shape changing mind flayer elder brain Xareth lives with its/his many creations and his former nemesis now, sort of, lover Ai, he has a special tree that can sustain mind flayers, and facilitate communication between people who don't speak the same language or even speak, the brana fruit, that looks a bit like brains, and is very rich in fat and protein and for a mind flayer has the collective imprint of all who have imbibed the fruit, it leaves a lingering psionic connection to all those people. As long as you don't hurt any of his creations or himself he will allow you to enjoy the garden, but if you hurt anything be prepared to be treated as you might expect to be treated by a mind flayer. From this garden in the Haven of Harmony Xareth has a portal to his dome on a world orbiting inside a supernova nebula and around the remnant, a powerful rapidly spinning magnetar pulsar neutron star, outside the dome the world is irradiated constantly matter being ripped apart as the fields rip molecules and atoms apart briefly, but the dome keeps it safe and there is an even more vibrant garden inside that dome that he calls Eden III.
One leads to a gorgeous steamy cavern with hot springs and many pools enhanced with magic to be extra wonderful to explore and swim around in, there are areas of the cavern with glowing mushrooms and glowing crystals and various flowering and fruiting plans, and also underwater plants of various kinds, some that provide nice skin care gels, and others that make a good tasty snack, some of the hot spring pools have cleaner and healing fish, while some deeper pools have manta rays that are happy to give you a ride, there are also adorable cuttlefish, nautiluses and octopuses that enjoy sharing the waters with guests.
One leads to the exotic dance and bar inside the Haven of Harmony, and from there is a beaded curtain that leads to where Perverted Mimic rests when not elsewhere in the tower.
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The Dark Sanctuary: (Dubious to Non Consent)
Most people end up in the dark sanctuary by choosing to accept rescue from a worse situation. Examples being that you have just had your clothes ripped off by a gang who are preparing to brutally rape you, and time stops, a door opens in the air and someone there offers you to sign a contract and be taken away from your current situation. The contract involves a debt for being rescued, and a list of suggestions how you can pay back that debt. You are promised that you don't have to do anything, you will have a safe place to sleep and you will be given food and water to sustain you, but if you want a more private sleeping spot, or clothing, or fancier food, you have to pay for that, you can usually accrue more debt, there is no interest on your initial debt, but if you start accruing more debt you will have interest accrue on that, and once you reach a certain level of debt you become a slave to Dark Sanctuary. Until then you are a visitor, but you can't leave until you pay your debt off, once you have paid your debt off and earned some of the local currency and while you have currency you area patron of the Dark Sanctuary, and will have access to a lot of rather amazing things. The ways you can earn currency are many, you can perform magic, or craft things, or clean clothes or rooms or do other services. Beautiful people and those who can sing and dance can often earn money from entertaining patrons, there is also gambling of various kinds. Of course one service that is popular and where you can earn a lot is various forms of sex, and how much you earn depends on how alluring you are to the person buying your services, and also what exactly you are offering up.
The starting sleep place for new arrivals is a translucent floating plane among many forming walls where people sleep next to each other, and are on display for anyone who desires to see these new arrivals, and since you usually on arriving don't get to keep your clothes or things, unless you accept the debt for those, you tend to be naked, this does not mean anyone is allowed to touch you though. The food is a bland soup or porridge that has very little flavour but you are given enough to keep you healthy and not sick, the free drink provided is pure water, the food is such that if you decide to you can easily combine it with exercise and quickly get your body into perfect health.
The Dark Sanctuary has many other entryways too, alleys inside alleys that go in a weird angle, where you will find a hooded stranger who sells magical artifacts, next to a door that leads into the Dark Sanctuary, the hooded stranger will happily buy people you have captured from you.
There are 'plastic surgery', fertility, sex and species change clinics that help you become a true whatever you want to be, for a price, and if you can't pay something that is of true value to the Dark Sanctuary you can always become a visitor to it.
Gambling places. A tower in the middle of the desert where you may be dying of thirst and so malnourished your bones are showing, and about to die, and then there is a door there offering you sanctuary and to survive and recover, for a price.
Also many other places where you can be lured into the Dark Sanctuary willingly.
The currency is a type of token, as you sign the contract you are made aware of your debt and a list of things the Dark Sanctuary thinks you can provide and what the token value of those is, based on the average value of what various patrons may value it as. Of course each individual patron will decide if they think it is worth that much or not, and may choose to negotiate another price as may you as the visitor come up with other things and want other prices for those things. Though when gambling you usually will use the token values given in the contract, or when buying things from the dark sanctuary if you want to do it with tokens rather than by debt. However if you for example sell a token for giving a loving cock worshipping session lasting an hour, it can be sold to someone else and you will have to perform that task for whomever ends up with the token and wanting to cash it it, so it is often a good idea to consider if that is acceptable and if it is not only directly sell the service for tokens, not a token with the service to someone else.
One of the founders of The Dark Sanctuary is Idri, a very powerful, rich and handsome male, he can be a good way to clear ones debt if one is willing to have a challenging lover, and if one is blessed enough to be beautiful in his eyes.
There is also a breathtakingly gorgeous, rich, powerful, ruby red haired, emerald green eyed, female vampire goddess empress sorceress, her body is sculpted to an alien beauty beyond what nature alone would ever be able to create, too perfect, or how she wants to look, not how others necessarily desire her to look, Cassandra who enjoys males and females, and if you allow her to sculpt your bones, sinew, muscles and skin to be what she sees as the beautiful gorgeous true you inside you, she may want you as a lover and will enjoy to sip your blood, be careful though as most people who let her sip from them become addicted to how good it feels, and become part of her herd, or harem, though maybe it is not so bad, you get to eat delicious rich healthy food and be around beautiful people and her, forever, and usually participate in as many orgies as your body can handle in a day.
The dark sanctuary has a floor of the tower of doors, where the six larger walls lead to sub pocket dimension inside the dark sanctuary as it has many of those, for powerful patrons to enjoy, however if you enter those places you may become a visitor to the Dark Sanctuary.
The dome at the top of the tower floor shows the bottom of a large pool with gorgeous fish and people swimming in it.
One of the walls/gates/portals go to Idri's casino, exotic dance and sex show club, with private booths and rooms.
One of the gates lead into the main sleeping gallery, where visitors sleeping are on display for everyone who wants to get a nice good look at them.
One of the gates lead to a fey forest, you are warned on entering that you do so freely and of your own volition and leaving happens when the fey lord of the forest decides you can leave, that fey lord is Nick the nixie, who is a gorgeously handsome male, son of Pegasus and Euterpe. Able to shape change to have wings, to become a horse, Pegasus (winged horse), unicorn, or winged unicorn. His forest has many nymphs, dryads and other fey that are of lower fey rank than him, but of higher rank than any visitors who come there.
One of the gates lead to a palace around an oasis that has been made into a beautiful garden in a scorching hot white desert, this is Idri's palace, and he has a harem there, as well as a dungeon below, you will be made aware that visiting the place may mean you don't get to leave right away, until he says you can.
One of the gates lead to a cavern network that show signs of people sculpting the stone in some places, digging and making walls and rooms, it has exits to a wild land, there are many orcs and other monstrous races living there.
One of the gates lead to a slave market, where one can rent or buy Dark Sanctuary slaves, though one needs Dark Sanctuary currency for that.
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Pleasure Habitat 37: (mostly Consensual)
This is a cluster of several asteroids pulled together and dug through with tunnels and having a bunch of domes built on the surface as well as many hangars built into its surface, it orbits a carefully tended to black hole, that is being drip fed matter to provide just enough light from the screaming matter being ripped apart and falling into it to illuminate the many other habitats around the black hole, there is a lot of spaceship traffic between the various habitats and mining the rich asteroids kept at a safe distance from the black hole. One of the domes of Pleasure Habitat 37 is connected to the tower of doors, namely the one with a gorgeous garden that is always facing the black hole's very thin accretion disc that is providing the light. It is a double dome, when one exits the dome in the tower of doors one is inside the outer dome and can then walk along the thin circle where the various maintenance droids go to recharge themselves, and enter the airlock into the garden dome, from there one can make ones way into pleasure habitat 37, everything there is focused on various forms of pleasure and leisure, but you can also if you can afford it buy a personal space ship or join the crew of an existing ship, to go explore the galaxy.
The floor below the dome that leads to Pleasure Habitat 37, leads to other worlds:
Home: the home world of the star elves. It has a dual nature, existing naked in the rainbow ocean and in normal space. It is the world where Eleanor burned in love with all the fey, fairies and other life and where star elves were created in that fire, once the fire ended the star elves spread across their world finding the real space side of it and travelled to the stars, some of their children became the dark elves, the metal elves, sun/gold elves, moon/silver elves, and so forth becoming all the other types of elves in that universe, sometimes because they mixed with other species, sometimes due to the will of one of them using their powerful magic to change their bloodline, sometimes being changed by others.
Hope: the home world of the dark elves.
Despair: moon orbiting Hope, the former prison world of the dark elves, now home to a new unique powerful species.
Agartha Space Station 0: Orbits the larger than Earth world of powerful magic, it has a varied number of moons, that spend most of their time in various dimensions adjacent to the main world, the surface has many kingdoms, as does the below surface under world. From the space station one can traverse gates to go to Agartha, a world built within a shell built under a short distance of magma in the centre of the world below the continents, it is now bigger on the inside and has hundreds of layers that people live on the inside of, in the core is the heart star that powers Agartha, it provides a repulsive force that acts as the gravity pushing people against the inside of the many layers of Agartha, the outer most shell of Agartha absorbs this repulsive force to prevent the surface of the world above from exploding into space, and that shell also will once the sun consumes the world protect Agartha from the death of all stars and the sun severing the connection to reality at that point. The surface, and several places in the underworld also have towers that go down into a few ports in the outer shell of Agartha allowing access to the inside. Do any crime and the most usual punishment is to forever be exiled from Agartha, though you may be able to negotiate with victims to make things right in some other way. Agartha is an extremely high magic place, that also has high technology, and things that combine both magic and technology, new people are welcomed to come settle inside the ever growing world that is Agartha. It was created by several powerful entities working together to create this safe place away from the hungry stars, Vela an eldritch shape changing ooze, several dragons, Ruby being the main one who provided the energy for the first beat of the heart star, and fey, fairies, elves, dwarves, gnomes, of surface and underworld kinds, other powerful entities as well.
Cockite Cavern: a fixed location on the plane of lust/pleasure, it is guarded by a powerful tentacle creature affectionately known as Tenty, who protects the fragile cockites and the women who are currently voluntarily offering their wombs to help breed the cockites, and enjoy his pleasuring of them with his tentacles, it also has some side tunnels that lead to the cuntsnatch or cocksnatch cavern, the counterpart of the cockites. There is also an exit to the surface of the plane of lust/pleasure, that is a cave opening covered in vines that exists in a swamp, the stone hill looks a bit like the open legs of a woman and the cave like an open pussy, with a very long haired bush, it even has a clit and outer and inner labia, though if it has an anus it is below the silt in the water.
Plane of Lust/Pleasure: this gate shifts position to random alluring locations on the infinite plane of lust/pleasure, it is easy to enter from there but it is unlikely you will see the gate again to return using it, unless you figure out a way to track its location and teleport to it when you want to leave, if you ever want to.
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Things / Items / Toys:
Magical items in this extremely high fantasy setting can usually pile up a lot of useful magical properties rather than be limited to just one of a couple of properties, magical items and magic itself can often have a personality.
Also just because I often say ring of X, does not mean it can't be some other type of item, but rings are small and you can wear many of them easily, so they are popular to use as a vessel to hold enchantments, but also many items can change form or even merge with the person wearing them, at least when they are sufficiently powerful or made by some powerful enchanter.
Ring of Holding:
A more advanced form of storage than a bag of holding, it allows a person to put away and bring out items they are holding or touching or wearing into a often infinite storage space inside the ring of holding, these rings of holding can safely hold portable holes and bags of holding, as they do not have as unstable magic as those items. If you have put away clothing in the ring of holding you may be able to quickly put those clothes on at the same time you are bringing them out, some rings of holding can clean and mend clothes and items put inside them if desired. Often things stored in a ring of holding is stored timeless, so you can put a way a hot cup of coffee, bring it out when you want to take a hot sip of coffee and put it back away again, or a burning torch, or food you want to preserve for later etc, one side effect of that is that you can't store things that you want to ferment inside the ring of holding as it would stop that. But you could put those things inside a portable hole, that usually has time flowing inside it, and put the portable hole in the ring of holding, the cloth part of the portable hole will be frozen in time, but not the dimension it links to. Rings of holding will not easily allow you to kidnap a conscious person though, as the magic can be resisted, however if the person is willing or unconscious they can be put away and will not age while in there, a useful way to transport a wounded friend to a healer for instance. Also rings of holding have some limit on how big a thing they can put away, it varies from ring to ring, and often if the thing you are trying to put away is attached solidly to the ground or something large it will be harder to put it away or impossible. Some rings of holding can convert themselves into a tattoo on your skin somewhere or even completely merge into your soul and still will work.
Ring of Teleportation:
Can teleport you X distance that way, or to that spot you can see, or a spot you remember, but if you want to be sure you can teleport safely to a place, even one that moves, you can usually have the ring create an anchor that will be placed relative to some object, be it the world you are on or the hold of a ship, the inside of a barrel, or you can even put an anchor on a pebble and throw it through a window and then teleport to where it landed. Powerful rings of teleportation can also allow you to travel across planes, you need to at least know enough about said plane to travel there or have an anchor there or some item from there. Some rings of teleportation can also allow you to teleport to a person, but you would really need to know them well or have something of theirs or a part of them (like strand of hair), or have placed an anchor on them. Some rings of teleportation use safe teleportation with very little error, while others may hurt you if you don't aim correctly.
Dimensional Anchor:
Are you tired of people teleporting into your bedroom or treasure room, buy a dimensional anchor large enough to cover your home and set its anchor where you want the person to arrive at if they teleport into the volume the dimensional anchor protects, unless they have been given permission to teleport elsewhere inside the dimensional anchor. Advanced versions of the dimensional anchor can put the person into a timeless prison so you can deal with them when you feel like it or never. Some powerful teleportation magic can feel a dimensional anchor in the destination and teleport the person outside it instead, even more powerful teleportation may penetrate a dimensional anchor protected area, it becomes a competition between the power of the dimensional anchor and the teleportation and chance to see who wins.
Floating Plane:
Comes in many forms, some have anchors in the corners, others just have a shape defined by the magical object that projects them. A floating plane changes the gravity for any object that intersects its surface, so that they fall towards the surface on both sides and towards the center curve, line or point of the plane, if you want it to be possible to leave the floating plane you have to have some way to pull yourself free of its surface, but it can also be used to trap a person if it is high enough off the ground, the person lacks wings or a way to teleport, and is alone inside it and its edges are far enough away that they can't swim to them in the air, then they will be trapped by the floating plane, two people in the floating plane or a person and an object heavy enough can push against each other to fall out of the floating plane. You should be careful with putting too much water in a floating plane as it could make a person trapped in it drown unless you have given them a way to breathe water.
Collar and Cuffs and accessories with master/mistress ring:
There are many variants of these sets, sometimes it is just a collar and the ring that controls it, the basic version allows the holder of the ring to know where the collar and thus the person attached to it is, it may allow them to cast spells on the person in the collar as if they were touching them, it may allow them to make the collar shrink around the wearer's neck, or shock them, more advanced versions block magic of the wearer of the collar, and yet more advanced can puppet the person in the collar to do exactly what the master or mistress wants, of course that is not as fun as having the person obey them. Some allow the master or mistress to use the senses of the wearer of the collar.
More advanced sets have the collar and cuffs be able to be attached to each other or other objects or people as if they were magnets, at least that is how it feels for the master or mistress, to the wearer it feels like the metal was welded to whatever spot it is attached to, making it impossible to undo the attachment.
Really luxurious versions of these sets will be able to become tattoos or even hide completely from view, and come with a large number of accessories like Lenses of Blinding, Ear plugs of Deafening, and can manifest chains that match their aesthetics and also piercings.
The collar and cuffs can often be portals to allow non permanent and non painful separation of limbs, you could have your minions who enjoy feet get to have those while having the hands be available to give hand jobs to others and remove the arms and legs to give to the ticklers to play with, and then maybe detach the head and have your slave watch their body be played with.
Lenses of Blinding:
These lenses can be put on a person to make them unable to see anything but utter darkness, while letting people looking at their eyes see their irises and pupil as if illuminated by either the light they would be hit by if the lens was not there or a pleasant sun or moon light or other lighting as desired by the person who controls the lenses, so that one can enjoy the beauty of the blind person's eyes. Good quality lenses of blinding can not be removed except by the one who controls them.
Ear plugs of Deafening:
These clear crystal ear plugs work much like the Lenses of Blinding, in that they are easy to see through, and will either allow illumination through or even illuminate the ear they are plugging, and they also have a beautiful decorative look if you manage to see them. They will completely block hearing more than normal mundane ear plugs can, sometimes they will even block the sound of the wearer's own heart, but that can usually be decided by the controller of the ear plugs. The controller of the ear plugs will also decide if others can remove them or if touching them with the desire to make yourself heard will allow the voice through or not.
Portals/Gates:
Exists in many sizes and variations, everything from a cock ring that will be large enough to put a cock, and optionally balls, through and then tighten then detach allowing the cock and optionally balls to be taken elsewhere.
A popular portal configuration is the self 69 gate, it uses a single side of a portal that is divided in two that link to each other, often it has a floating plane in the middle to direct gravity to said floating plane and sometimes it has a plane at the bottom to allow easier crawling through the gate to get into position for some fun self love.
Another configuration has two portals linked to each other side by side, you and your lover can crawl through the portals and both be under each other's butts resting comfortably on the support plane or helped to rest against each other by a floating plane in the middle, if the portals are positioned in a good way you can look over your lover's foot share loving glances or see what they are doing that feels so good.
A popular configuration is to have a ring gag behind the canine teeth, just wide enough to smoothly get a cock head through, that way the lips are still pleasing to the cock and teeth can not hurt you, and then you have two more ring gates placed below and above the breasts, so you slide your cock between the breasts preferably held together by a nipple chain and then after having passed between the breasts you get to her mouth and tongue.
There is also magic that can put portals inside flesh in various ways, some twisting space a lot to enhance pleasure.
Seamless Non Scarring Piercings:
There piercings can be put into and taken out of the skin/flesh of a person, they sting each time you put them in as if they were freshly made, and when being removed, but on removal restores the skin to how it was before they were put in, leaving no marks.
A popular variant is nipple rings, combined with a short chain to pull breasts together for nice hands free breast/boob fucking/job,
Often these piercings can also have magic that allow them to vibrate, get cold, hot, or spark to trigger wonderful nerve endings of either pleasure, pain or both.
Clear Crystal Illuminating sex toys:
These are things like balls, dildos, butt plugs, anal hook, that are made of a very clear crystal that avoids distorting the view through them, even if they have an interesting surface rather than being smooth, and they illuminate whatever hole they are in with the type of light desired, be it warm sunlight or moon light or some other kind of illumination, giving people a nice view through them, useful for medical examinations or other reasons. These can be made to attach where they are preventing extraction if desired, and can vibrate, get hot, cold, or spark to trigger wonderful nerve endings of either pleasure, pain or both, some can even have their surface create ripples and waves or even small nubs that move across them to massage the hole they are in and some can even stir or thrust in and out.
There are also stripper poles made out of this material that allow a skilled stripper or exotic dancer to use it to give a more exciting view of her.
Moon oil:
Is a combination of advanced herbalism and alchemy and enchantment, that creates a magical oil gel that heals skin it is applied to, rejuvenates the skin restoring sensitivity to be as youthful as when you were born, completely removing scarring. It takes the natural scent you have and your pheromones and enhances them to be nearly irresistible to anyone who would find you an acceptable mate, no it won't make someone not attracted to your gender or species want to make love to you, but anyone who is will be much more likely to want to, but they can also resist doing so with some effort. The oil also protects you from damage better than a powerful protection from elements spell, and cloth, with leather, with chain, with full plate armour on top, even though you are entirely naked other than the oil. You will still feel the elements and weapons that hit you though, as your skin is super sensitive to all sensations, but you will not be easily injured, and any injures you get will regenerate away at a very fast rate while the oil is still active. Most touches and sensations of your skin will be shifted more towards pleasure than pain, you can even enjoy sharp gravel in a weird way despite how sensitive the soles of your feet are, you will really fully feel the texture of each grain of gravel or sand or even fine dust. The oil will let you absorb nutrient rich substances. If you and your lover both wear moon oil your scents will blend and make you both even more drawn to each other. It has in addition to the enhancement of your own scent also some notes of spice, flowers, fruit. Other potions, oils, alcohol, water soluble substances can be dissolved into moon oil easily, should it be desired to alter its effects.
Moon oil added to a pool of water will preserve the life and mobility of sperm/semen/cum until it wears off, the number of hours that takes depends on how potent the moon oil is, sometimes a mating pool is created where males deposit their cum and females can go to get impregnated, without knowing with what male, though that tends to be a bit boring unless the males get to enjoy some sex with the women first, such as oral sex with the women spitting the cum into the pool, or with some nymphs that are there to facilitate the fertility ritual of the mating pool.
Sun/Star oil:
A very rare extremely powerful and considered evil version of moon oil. It is the same as moon oil in most ways, except its alluring nature is extremely powerful charm and domination magic, and if the charmed or dominated creature has an orgasm during an interaction with you while wearing it, and that is made hugely easier to cause by its effect, the charm or domination becomes permanent, it takes very powerful magic to break that. This is an invention of powerful star elf sorceresses, and the recipe is a highly guarded secret of the star elves, few others know it. It was sometimes used willingly by both lovers to create a marriage bond that is nearly impossible to break, that use is the only non evil use, though some consider that evil as well.
Genderbender Rod:
These come with either a single, a few, or infinite charges. It has at least one buttons on it, and when a button is pressed a pink ray shoots out and if it hits a person it will have different effects based on what the buttons say. The one button version will change the person either to a fully fertile version of the opposite gender 80% of the time, or to a fully double fertile hermaphrodite 20% of the time. More advanced versions may have more buttons to be able to select exactly the desired gender of the target. Common options are fertile male, fertile female, double fertile hermaphrodite with breasts with balls or without balls (Futanari variation). Other variations also exist, the change is not dispellable, but a permanent change, you need another charge from a Genderbender Rod to change you back to your previous gender, it will then properly restore your genetic to what it was before, yes the Genderbender Rod alters your chromosomes to be appropriate for the gender you become.
Cockite:
A creature rather than an item, but it kind of is used as a sex toy, and it wants to be used that way.
A helpless harmless fragile creature that looks like a flaccid cock only instead of balls it has large eyes that look a little lazy and tired but also looks at women with desire, under its eyes it has tendrils that it can use to very slowly crawl and climb. It can with the help of a willing female slip its tendrils inside her pussy and then its eyes and it will then merge its skin with hers and form a ball sack using her pussy lips and its own skin and it absorbs the clit and hood and pee hole into itself as well and becomes a cock and it takes on her proper skin tone too during merging, then it shape changes her ovaries into balls and drop them into the created ball sack, and she now has a fully functional cock, that also usually is the size and shape she desired, and she can make love with another woman and impregnate her. It is very popular with amazon tribes that do not like men at all, even for brief kidnapping to breed. Most of the time it is easy to coax the cockite to detach from yourself, but sometimes it will borrow your womb to lay its eggs and hatch a few cockites. It takes nutrients from your blood while you wear it, in exchange for what it does for you. Also it restores fertility of the womb and ovaries as part of the shape changing, and should someone have removed your womb and ovaries it restores that too as those are needed for shape changing, it will if it has performed that healing need to stay attached for longer though, to restore its nutrients and energy.
A cockite can not attach itself even to a female that is utterly helpless with her legs spread, unless her pussy is also held open for it, it will helplessly lick its tendrils against her pussy and almost ticklishly prod at her as it really wants to attach itself, but it really needs help to get in.
Cockites often coo to people in a soothing adorable way that makes the one who hears it know that the cockite is helplessly pathetic and at the same time very slightly be less inclined to hurt it, and very rarely drawn to it with a desire to help it. It has a nice scent to it as well, that appeals to women, but it won't appeal to incompatible genders or creatures.
A cockite will usually fall in love with its host, but do not mind being shared with other hosts its host wants it to be part of, it will fall in love with any number of women who are lovers, but will still prefer the nicest or if all are equally nice the first host, to be nice is to allow it to remain attached for longer as it needs the nutrients from the host's blood to stay healthy, though there is also a special formulation that mimics the fluid in cockite caverns, that will sustain cockites, often you make that concoction and put that in an urn and store the cockite in said urn.
Cuntsnatch / Cocksnatch:
A creature rather than an item, but it kind of is used as a sex toy, and it wants to be used that way.
It is the opposite gender of the cockite. Usually appears as a gorgeous butt and pussy and upper thighs of a woman sticking out of hole in the wall, with extremely alluring pheromones and squirming alluringly with a dripping wet pussy, and supernaturally alters the perception of any males or other cock owners to see a female they might desire most, if the male do not have any desires for females the cocksnatch will fail to lure them, if someone with a cock pushes their cock into the cocksnatch's anus or pussy they will be pulled in hard it is nearly impossible to pull free when that pull starts, and as the balls press hard against the pussy it will widen and swallow the balls too and after that happens the body shape will melt away and the shape changing will start, the male will be converted into a female, of a build they would personally desire, with functional breasts, and pussy and fertile womb and will be in heat as the merger finishes. Unlike the cockite it is not easy to remove, it will only disengage from its host for two reasons, either you got pregnant and gave birth, and you will then also give birth to at least one new Cuntsnatch, alternatively you fuck a male that the cuntsnatch wants to be their host more than you, and it may then choose to transfer to that male.
Sometimes rarely a cockite will attach to a cuntsnatch, if she allows it, and they can sustain each other supernaturally, but they can not reproduce, both need a host to do that.